Description
Like most RPGs, missions are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. That said, what about non-mission ideas? What about GMs who are brave, wise and insane enough to make their own missions or want content to drop into their games?
Presenting the Paranoia Compendium, a collection of six books from this editions Kickstarter! If you missed it, then heres your chance.
It includes:
– Central Casting: A collection of ready-made NPCs to drop into missions to make things even more deranged. Did the players pull a fast one and want to chat to a non-existing NPC? Guess what, they exist now.
– My Metal Chums: 7 most common bots gets their own NPC write ups and several variations, as well as more bots than you can shake a 5-prong plug at. Also, joybots scare us a little.
– Not So Simple: Players starting to get a bit cocky? Here are ways to complicate things during missions, specific tasks like bureaucracy, and how service groups can ruin the Troubleshooters plans.
– Traitors-A-Poppin: Top 5 Most Wanted Traitors in Alpha Complex. Each comes with full stats, lackeys, locations and mission prompts. With a bit of work, GMs can have missions involving Major Omega, w00ter and more.
– Keep Traiting On, Traitor: In-character flyers for every secret society to hand out to players or mine for ideas. As an added bonus, each group also gets 3 hideouts where they can plan their nefarious plots against all that The Computer says is good and pure.
– Puppet Strings: A character generation mini-game that ups the shenanigans so players have even more reasons to be at each others throats at the start of the game.
The Paranoia Compendium: 6 books, 1 title, and a metric ton of treason.
THIS BOOK IS FOR GAMEMASTERS ONLY!





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